Thursday, August 1, 2013

Heap Memory Analysis # SHALLOW HEAP

HOW MUCH MEMORY DO I NEED  – WHAT IS SHALLOW HEAP?

In the first post we pushed a whole lot of complexity away by stating that calculating shallow heap size is easy – it consists of only the heap occupied by the object itself. But how do you calculate how much memory does the object “itself” require?  Apparently there is a formula for it:

Shallow Heap Size = [reference to the class definition] + space for superclass fields + space for instance fields + [alignment]

Does not seem too helpful, eh? Let’s try to apply the formula using the following sample code:
class X {
   int a;
   byte b;
   java.lang.Integer c = new java.lang.Integer();
}
class Y extends X {
   java.util.List d;
   java.util.Date e;
}

Now, the question we strive to answer is – how much shallow heap size does an instance of a Y require? Lets start calculating it, assuming that we are on a 32-bit x86 architecture:
As a starting point – Y is a subclass of X, so its size includes “something” from the superclass. Thus, before calculating the size of Y, we look into calculating the shallow size of X.
Jumping into the calculations on X, first 8 bytes are used to refer its class definition. This reference is always present in all Java objects and is used by JVM to define the memory layout of the following state. It also has three instance variables – an int, an Integer and a byte. Those instance variables require heap as follows:

  • a byte is what it is supposed to be. 1 byte in a memory.
  • an int in our 32bit architecture requires 4 bytes.
  • a reference to the Integer requires also 4 bytes. Note that when calculating retained heap, we should also take into account the size of a primitive wrapped into the Integer object, but as we are calculating shallow heap here, we only use the reference size of 4 bytes in our calculations.

So – is that it? Shallow heap of X = 8 bytes from reference to the class definition + 1 byte (the byte) + 4 bytes (the int) + 4 bytes (reference to the Integer) = 17 bytes? In fact – no. What now comes into play is called alignment (also called padding). It means that the JVM allocates the memory in multiples of 8 bytes, so instead of 17 bytes we would allocate 24 bytes if we would create an instance of X.

If you could follow us until here, good, but now we try to get things even more complex. We are NOT creating an instance of X, but an instance of Y. What this means is – we can deduct the 8 bytes from the reference to the class definition and the alignment. It might not be too obvious at first place but – did you note that while calculating the shallow size of X we did not take into account that it also extends java.lang.Object as all classes do even if you do not explicitly state it in your source code? We do not have to take into account the header sizes of superclasses, because JVM is smart enough to check it from the class definitions itself, instead of having to copy it into the object headers all the time.

The same goes for alignment – when creating an object you only align once, not at the boundaries of superclass/subclass definitions. So we are safe to say that when creating a subclass to X you will only inherit 9 bytes from the instance variables.

Finally we can jump to the initial task and start calculating the size of Y. As we saw, we have already lost 9 bytes to the superclass fields. Let’s see what will be added when we actually construct an instance of Y.

  • Y’s headers referring to its class definition consume 8 bytes. The same as with previous ones.
  • The Date is a reference to an object. 4 bytes. Easy.
  • The List is a reference to a collection. Again 4 bytes. Trivial.

So in addition to the 9 bytes from the superclass we have 8 bytes from the header, 2×4 bytes from the two references (the List and the Date). The total shallow size for the instance of Y would be 25 bytes, which get aligned to 32.


While writing this article, the following online resources were used for inspiration:
- See more at: http://plumbr.eu/blog/how-much-memory-do-i-need-part-2-what-is-shallow-heap#sthash.LThS3oJX.dpuf

PS: I have added this topic here for my reference, you can find many more interesting articles by Nikita Salnikov-Tarnovski @ plumber.eu

Heap Memory Analysis # RETAINED HEAP

HOW MUCH MEMORY DO I NEED  – WHAT IS RETAINED HEAP?

How much memory will I need? This is a question you might have asked yourself (or others) when building a solution, creating a data structure or choosing an algorithm. Will this graph of mine fit in my 3G heap if it contains 1,000,000 edges and I use a HashMap to store it? Can I use the standard Collections API while building my custom caching solution.

Apparently, the answer to the simple question is a bit more complex. In this post we’ll take a first peek at it and see how deep the rabbit hole actually is.

The answer to the question in the headline comes in several parts. At first we need to understand whether you are interested in shallow or retained heap sizes.

The shallow heap is easy – it consists of only the heap occupied by the object itself. There are some nuances to how to calculate it, but for the scope of this article we leave it as is. Stay tuned for future posts on the same topic.

The retained heap is in many ways more interesting. Only rarely are you interested in the shallow heap, in most cases your actual question can be translated to “If I remove this object from the memory, how much memory can now be freed by the garbage collector”.

Now, as we all remember, all Java garbage collection (GC) algorithms follow this logic:
  1. There are some objects which are considered “important” by the GC. These are called GC roots and are (almost) never discarded. They are, for example, currently executing method’s local variables and input parameters, application threads, references from native code and similar “global” objects.
  2. Any objects referenced from those GC roots are assumed to be in use and hence not discarded by the GC. One object can reference another in different ways in Java, in the most common case an object A is stored in a field of an object B. In such case we say  “B references A”.
  3. The process is repeated until all objects that can be transitively reached from GC roots are visited and marked as “in use”.
  4. Everything else is unused and can be thrown away.
Now to illustrate how to calculate the retained heap, let’s follow the aforementioned algorithm with the following example objects:
Calculating Retained Heap Size 
To simplify the sample, let’s estimate that all the objects O1-O4 have the shallow heap of 1024B = 1kB. Lets start calculating the retained sizes of those objects.
  • O4 has no references to other objects, so its retained size is equal to its shallow size of 1kB.
  • O3 has a reference to O4. Garbage collecting O3 would thus mean O4 would also be eligible for garbage collection and so we can say that O3 retained heap is 2kB.
  • O2 has a reference to O3. But it is now important to note that removing the pointer from O2 to O3 does not make O3 eligible for GC, as O1 still has got a pointer to it. So O2 retained heap is only 1kB.
  • O1 on the other hand is the object keeping all the references in this small graph, so if we would remove O1, everything on this graph would be garbage collected. So O1 retained heap is 4kB.
Which implications does this have in practice? In fact, understanding the differences between shallow and retained heap sizes makes it possible to work with tools such as memory profilers and heap dump analyzers – for example digging into Eclipse MAT might prove to be impossible if you don’t know how to distinguish these two types of heap size measurements.

Full disclosure: this post was inspired by Patrick Dubroy’s talk on Google I/O, which you can watch in full length here.


Resources at: http://plumbr.eu/blog/how-much-memory-what-is-retained-heap#sthash.e5Swh4xR.dpuf

PS: I have added this article here for my reference, you can find many more interesting articles by Nikita Salnikov-Tarnovski @ plumber.eu

Heap Memory Analysis # Shallow heap vs Retained Heap

Shallow heap
The amount of memory that is consumed by one object. An object requires different amounts of memory depending on the operating system architecture. For example, 32 bits or 64 bits for a reference, 4 bytes for an integer, or 8 bytes for an object of type "Long". Depending on the heap dump format, the size might be adjusted to provide a more realistic consumption of the JVM.

Retained Set
One or more objects plus any objects that are referenced, directly or indirectly, only from those original objects. The retained set is the set of objects that would be removed by garbage collection when an object, or multiple objects, is garbage collected.

Retained set of X is the set of objects which would be removed by GC when X is garbage collected.

Retained heap of X is the sum of shallow sizes of all objects in the retained set of X, i.e. memory kept alive by X.

Retained heap, or retained size
The total heap size of all the objects in the retained set. This value is the amount of memory that is consumed by all the objects that are kept alive by the objects at the root of the retained set

Generally speaking, shallow heap of an object is its size in the heap and retained size of the same object is the amount of heap memory that will be freed when the object is garbage collected.

The retained set for a leading set of objects, such as all objects of a particular class or all objects of all classes loaded by a particular class loader or simply a bunch of arbitrary objects, is the set of objects that is released if all objects of that leading set become unaccessible. The retained set includes these objects as well as all other objects only accessible through these objects. The retained size is the total heap size of all objects contained in the retained set.


Example object graph



Example, if you remove C, then C, D, E, F, G, H are eligible for garbage collection.

GIT: Unlink of file 'com.x.xx/a1.jar' failed. Should I try again? (y/n) y during the pull

Unlink of file 'com.x.xx/MINIFY.jar' failed. Should I try again? (y/n) y

I was getting this issue, while pulling the code from the server using below command.
>git pull origin Dev


What I observed was, I kept it opened "build.properties' file, where all my dependent build jars are specified of a plug-in and that was causing the issue.

This could mean that another program is using the file, which is preventing git to sync the repository changes with the local changes. Sometimes the file may not be actually open in eclipse but may have been opened by a process run by eclipse. In this event, try closing the file in any applications that might have used it. If that doesn't work, completely exit any applications which may have opened the file.

Tuesday, July 30, 2013

Tree expand/collapse issue in NatTable(0.9->1.0)

I was facing tree expand/collapse issue in NatTable after migrating from 0.9 to 1.0 version.  I could not even expand or collapse a tree after migration, it was disabled completely so we can’t even see the children of a tree.

This can be resolved by configuring CellPainterMouseEventMatcher with GridRegion.BODY  instead of  TreeLayer.TREE_COLUMN_CELL

If you are facing the same issue, this would be useful tip.




ToolTip information on NatTable cells


Default implementation is provided by ‘DefaultToolTip’ class from Jface, so we can override getText() method to provide tool tip information based on the specific criteria.

Example below:



import java.util.Properties;

import org.eclipse.jface.window.DefaultToolTip;
import org.eclipse.jface.window.ToolTip;
import org.eclipse.nebula.widgets.nattable.NatTable;
import org.eclipse.nebula.widgets.nattable.layer.cell.ILayerCell;
import org.eclipse.swt.graphics.Point;
import org.eclipse.swt.widgets.Composite;
import org.eclipse.swt.widgets.Event;


public class MyXToolTip extends DefaultToolTip {

private NatTable natTable;
private XSpanningDataProvider bodyDataProvider;


public MyXToolTip (NatTable natTable, XSpanningDataProvider bodyDataProvider) {
super(natTable, ToolTip.NO_RECREATE, false);
this.natTable = natTable;
this.bodyDataProvider = bodyDataProvider;
}


protected Object getToolTipArea(Event event) {
int col = natTable.getColumnPositionByX(event.x);
int row = natTable.getRowPositionByY(event.y);

//if any specific implementation here ex: You want to display tooltip information only on first column. if(col != 0) return;

return new Point(col, row);
}

protected String getText(Event event) {
int col = natTable.getColumnPositionByX(event.x);
int row = natTable.getRowPositionByY(event.y);

ILayerCell cell = natTable.getCellByPosition(col, row);
INode rowObject = bodyDataProvider.getRowObject(cell.getRowIndex()); //my INode Object which has specific cell information
String channelName = rowObject.getName();

//If any specific implementation here, ex: mixing column and row information
return channelName;
}

protected Composite createToolTipContentArea(Event event, Composite parent) {
// This is where you could get really creative with your tooltips...
return super.createToolTipContentArea(event, parent);
}
}


Thursday, July 18, 2013

Eclipse NatTable: How do you render Checkbox, Image and Text in a single cell

Say, below is your requirement. I am showing only part of the complete dialog below.


I am talking here about first column,rending check box and windows 8 image and followed by display text.

Do the following:
Use a TextPainter, decorate it (CellPainterDecorator) with an ImagePainter, use the resulting painter as base painter of another decorator and decorate it with a CheckboxPainter


//Text painter to diplay text
TextPainter textPainter = new TextPainter() {
//Any specific implementation
};


//My image painter
 class MyImagePainter extends ImagePainter {

private MyData data = null
public MyImagePainter(MyData data) {
this.data = data; //this would be useful, what image has to displayed on call.
}

@Override
protected Image getImage(ILayerCell cell, IConfigRegistry configRegistry) {
//return specific image on data object and it's properties.
return null;
}
 }

//Cell painter decorator for image and text
CellPainterDecorator cellPainterDecorator = new CellPainterDecorator(
textPainter, //text painter
CellEdgeEnum.LEFT, //Image should left side of Text
new MyImagePainter(bodyDataProvider)); //Image Painter
 
//Wrapper for cellPainterDecorator  and checkbox
configRegistry.registerConfigAttribute(
CellConfigAttributes.CELL_PAINTER,
new CellPainterWrapper(new BackgroundPainter(
new CellPainterDecorator(
cellPainterDecorator, //decorator to render image and text
CellEdgeEnum.LEFT, // check box has to be displayed left hand side of the cell.
myCheckBoxPainter)), // check box painter
10),
DisplayMode.NORMAL,
TreeLayer.TREE_COLUMN_CELL);

registerEditing(configRegistry, TreeLayer.TREE_COLUMN_CELL);